Logan Spencer
I turn ambiguous problems into shipped products.
View My YouVersion Journey →
I turn ambiguous problems into shipped products.
View My YouVersion Journey →Tech Lead at YouVersion, leading a 5-engineer team while architecting, writing, and shipping code.
My pattern: Identify the right solution when teams are headed wrong → Build proof-of-concept → Ship to production in weeks.
I specialize in 0-to-1 platforms that multiply teams: Built content management system serving 12+ publishing partners in 30 days. Transformed legacy app into extensible internal tools hub (76% codebase refactor). Created AI-powered documentation tool at <$30/year cost.
What makes me different: I lead by shipping, not by planning. I push back on bad architectures with working alternatives. I build platforms others extend, not features that need maintenance.
Full-stack since 2017. Game developer. AI integration specialist. Platform engineer.
"Continue to be amazed by your curiosity and innovation and creative use of AI to improve our internal tools! #Initiative #Excellence"
Built enterprise content management system serving 12+ publishing partners. Identified flaws in stakeholder-preferred solution, designed hybrid architecture, shipped in 30 days. Now handles all experimental features for world's #1 Bible app.
Led 5-engineer team transforming scattered tools into unified hub. Refactored 76% of codebase in 4 sprints. Built custom authentication eliminating security vulnerabilities. Now central platform for engineering productivity.
Created automated documentation system analyzing commits and generating stakeholder summaries. Solved org-wide communication gap at <$30/year using Claude API. Started on own time, now used across engineering org.
Revolutionary AI tooling bringing intelligence directly to terminal workflow. Seamless integration for developers who think differently. GitHub
UDP library and serializer for GameMaker. Built ENet implementations across multiple Unity projects. Low-latency networking for game developers. GitHub
Published games on Steam. Rewrote 3-year legacy codebase for Sacrificio. 8+ additional games on itch.io. FPS to 2D platformers. HyperViolent Sacrificio
Private clinic software with real-time communication, patient tracking, and complex data synchronization. Built HIPAA-compliant architecture from scratch.
Solution Tech Lead for unified campus operations including construction management and task coordination. Replaced multiple legacy systems with single platform.
"Great perseverance through the ambiguity of this phase of invention!"
Platform architecture. 0-to-1 product development. Team leadership while shipping code.
From content platforms (30 days) to internal tools (76% refactor) to AI dev tools (<$30/year).
From Unity games on Steam to enterprise healthcare systems to Bible.com serving millions.
"I was looking around Notion to see other people's engineering review docs, and wow I just have to say that I am SUPER IMPRESSED with what you wrote for Announcements! It looks Amazing and so detailed! Great job"